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Res. No. 045-97-10016
RESOLUTION NO.45-97-10016 A RESOLUTION OF THE MAYOR AND CITY COMMISSION OF THE CITY OF SOUTH MIAMI,FLORIDA,RELATING TO APPROVAL OF A SIMILAR USE,PURSUANT TO SECTION 20-3.3 (C)(5)OF THE LAND DEVELOPMENT CODE,ACCEPTING THE CITY MANAGER fS RECOMMENDATION THAT A PROPOSED GAMEWORKS BE CLASSIFIED AS SIMILAR TO THE PERMITTED USE GAME SHOP;PROVIDING FOR SEPARATION OF USES IN THE ESTABLISHMENT,WHEREBY FOOD SERVICE SHALL BE LICENSED AS A TEA ROOM AND ALCOHOLIC BEVERAGE SERVICE SHALL BE LICENSED AS A DRINKING PLACE WHICH ARE PERMITTED USES IN THE WSR" SPECIALTY RETAIL ZONING DISTRICT;PROVIDING FOR APPROVAL POWERS;AND,PROVIDING FOR AN EFFECTIVE DATE. WHEREAS,Section 20-3.3 (C)(5)of the Code states that: (5)New or unlisted uses of similar nature. (a)The director of ...Planning &Zoning ...shall consider the nature of the proposed usef its compatibility with other uses permitted in the various districts and determine the zoning district or districts within which the use should be permitted,if any. (b)The City Manager shall transmit the findings and recommendations of the Director of ...Planning &Zoning ...for the classification proposed for any new or unlisted use to the City Commission for review at its next regularly scheduled meeting. (c)The City Commission shall approve the recommendations of the Director or make such determination concerning the classification of the new or unlisted use as it determines appropriate. WHEREAS,no specific provision is presently made intheCode for entertainment retail uses,such as the Gameworks use;and, WHEREAS,Section 20-3.3 (D)of the Land Development Code providesforaGameShopasapermitteduseundertheRetailand Wholesale Trade section of the Permitted Use Schedule;and, Gameworks Similar Use Resolution:March 4,1997 Page 2ofRes.#45-97-10016 WHEREAS,the Director has recommended to the City Manager that Gameworks be classified as a Game Shop and that such uses can only be deemed appropriate on a case-by-case basis;and, WHEREAS,the City Manager has concurred with the Director's recommendation regarding the classification of the Gameworks use. NOW THEREFORE BE IT RESOLVED BY THE MAYOR AND CITY COMMISSION OF THE CITY OF SOUTH MIAMI,FLORIDA: Section l.The proposed Gameworks is classified as similar tothe permitted use,Game Shop,andis,therefore,permitted in the "SR"Specialty Retail zoning district forthis specific case; and,in accordance with the required parking for a Game Shop,the applicant is required to provide one (1)parking spacefor every three hundred (300)square feet of gross floor area. Section 2.The proposed areas on submitted plans labeled as a coffee station shall be licensed asa Tea Room;and,proposed areas on submitted plans labeled asa Brew Pub,including areas labeled as a kitchen,food &beverage [counter],and pool tables on Level 3 (roughly delineated by GRIDLINES 0to S,a partial height wall,and a service/exit corridor)shallbe licensed asa Drinking Place and required to provide one (1)parking space for every one hundred (100)square feet of gross floor area. Section 3.The City Manager shall have final approval and authority over all matters regarding the determination ofthe applicant's compliance with theintentofthese sections. Section 4.This resolution shall take effect immediately upon approval. PASSED AND ADOPTED this 4th day of March,1997. ATTEST: CITY CLERK READ AND APPROVED AS TO FORM: CITY ATTORNEY APPROVED: *C+S VICE-MAYOR COMMISSION VOTE:4-0 Vice Mayor Robaina:Yea Commissioner Bet b\e .1 reports ^&flwoifcs.doc Commissioner Price:Yea Commissioner Young:Yea Gameworks Similar Use Resolution:March 4,1997 CITY OF SOUTH MIAMI INTER-OFFICE MEMORANDUM To:Mayor andCity Commission Date:February 27,1997 /^^^^^^^^^Agenda Item #SO From:L.Dennis Whitt Re:Comm.Mtg.03/04/97 City Manager Gameworks Similar Use REQUEST: A RESOLUTION OFTHE MAYOR AND CITY COMMISSION OFTHE CITY OFSOUTH MIAMI,FLORIDA, RELATINGTOAPPROVALOFASIMILARUSE,PURSUANTTOSECTION 20-3.3 (C)(5)OFTHELAND DEVELOPMENTCODE,ACCEPTINGTHECITYMANAGER'S RECOMMENDATION THAT A PROPOSED GAMEWORKS BE CLASSIFIED AS SIMILAR TOTHE PERMITTED USE GAME SHOP;PROVIDING FOR SEPARATION OF USES IN THE ESTABLISHMENT,WHEREBY FOOD SERVICE SHALL BE LICENSED AS A TEA ROOM AND ALCOHOLIC BEVERAGE SERVICE SHALL BE LICENSED AS A DRINKING PLACE WHICH ARE PERMITTED USES IN THE "SR"SPECIALTY RETAIL ZONING DISTRICT:PROVIDING FOR APPROVAL POWERS; AND,PROVIDING FOR AN EFFECTIVE DATE. BACKGROUND &ANALYSIS: The Simon/DeBartolo Groupis currently negotiating alease,in order to include anewconcept intheShopsat Sunset Place known as Gameworks whichhasan entertainment retail component and includes a coffee shop anda micro-brewery-styled drinking place. The proposed resolution approves theuse,pursuant to Section 20-3.3 (C)(5)of theLDC (which establishes procedures for new uses that are similar to existing permitted uses).Please,find the attached photocopies of submitted reference materials and correspondence regarding thismatter. RECOMMENDATION:Approval. ProposedResolutionforAdoption Staff Reportby Director of Planning &Zoning CopiesfromtheGameworksInformationPacket Letter to P&Z Director,dated February 12,1997 Letter toCity Manager,dated February 7,1997 (includingattachedUSATodaynewspaperarticle) Letter to Simon Group,dated February 6,1997 Letter toCity Manager,dated January 14,1997 City Managers Report:GameworksSimilarUseResolution % GAMBA/dttfeMAINLEVELPLAN (ftJILPIrSGLEVEL?»-EL6V.+52') APEA=18,420fT2- TOTAL<J».6>.F:2>l,woFTZ Job#:3010.21 Dote:11.22.96 GABEWORKS."*•Stile=1/16-=10- SUISETPLACEMIAMI at •>*CD I <=J-1 m m -*SS •o o £~ r-»^ m ^ri 2 p- «/•» o CD s ]T cb O a is o CO V 00© GAHHVoPK^UPPBRLEVELPLAN (POILDINGLEVEL4--ELEtf+**') AREA:6,650FT2 Job#:3010.21 Dote:11.22.96 GAMEWORKSInc*Stole:l/16"=1-0" SUNSETPLACEMIAMI CITY OF SOUTH MIAMI INTER-OFFICE MEMORANDUM To:L.Dennis Whitt Date:February 11,1997 City Manager $#From:BillMackey,AJCP /£/l/f Re:GameworksSimilarUseRequest Director ofPlanning &Zoning GAMEWORKS SIMILAR USE REQUEST Pursuant tothe provisions of Section20-3.3(C)(5)of theLDC,theproposeduse,aGameworks (an entertainment retailuse),maybeconsideredasaGameShop,if ultimately approvedbyvote of theCityCommission.Thefirststepinthisapprovalprocessisa written recommendation by the Director of Planning &Zoning totheCity Manager regarding the nature of the proposed use. RECOMMENDATION: Theproposedusecanbecomparedtoanindoor,electronicversion of thekind of activitiesthat occur alongthe boardwalks of the Northeast orthepiers of southern California.From thispoint of view,the proposed usewillbeexperiencedasamodernizedversion of avery traditional form of entertainment {e.g.,aschoolcarnival,StateFair,orthe aforementioned boardwalk andpier). Theproposeduseshouldbeclassifiedasasimilaruse.Theusecloselyrelatestothekindsof uses which were already approved bytheCity Commission viathespecial exception process. Inaddition,theproposedresolutionisstructuredtoapproveonlythisspecificuseasasimilar usefor this one-time only.Any future,proposed similarusesfortheareashouldbe reviewed underthisprocesswhichrequiresthe approval oftheCityCommission ona case-by-case basis. 70 ws What is GameWorks? GAMEWORKS FAQ Game Works is a place to connect with new people,play the hottest games,kick back with friends and escape.It is a world of options where people can flex their senses. Whether you're looking to experience the high-amp excitement of the GameWorks Arena,or want to relax in the Loft with more traditional games,coffee and conversation GameWorks has it all under one roof.GameWorks is the future of entertainment and it willchangethewaywe interact forever. What wasthevisionbehindthecreationof GameWorks? The shared goal of Steven Spielberg,his partners and the entire GameWorks design team is to create an innovative,exhilarating one-of-a-kind entertainment experience where peoplecometogethertoplayandhave fun. How much money was invested by each of the partners?What are the investment percentages? We are not disclosing exact percentages of each company's investment.All three of the prestigious and successful companies that are behind bringing GameWorks to life are equally excited about the venture.Each adds a unique set of capabilities and resources to the mix.They have chosen to be our investment partners because they believe in the concept and are confident that GameWorks will bea huge success worldwide. When is thefirstGameWorks going to open its doors? The first GameWorks in the United States will open March,1997 in downtown Seattle. The second and third sites will open in Las Vegas and Ontario,CA,respectively,later in 1997.There are expected to be more than 100 GameWorks around the world by 2002. How large is each GameWorks? Each GameWorks is designed to mesh with the city or town that surrounds it,so each installation will have its own scope and scale.Flagship locations will measure anywhere from 30,000 square feet (such as the Seattle and Ontano sites)up to 50.000 square feet (theprojectedsizeoftheLas Vegas location). o?0 GameWorks FAQ Page Two What'sthe overall design concept for GameWorks? Alot of thought was given as to how technology and architecture should be melded to encouraae social interaction and the spirit ofplay.Everything -from the spacing between floors to stairway widths and even the length ofopening cutaways -was designed around the idea of making GameWorks conducive for people to interact. By implementing innovative variations in lighting,sound level and design,every GameWorks location is zoned into three main areas,each of which reflects a specific energy level.These areas are: •The "Loading Dock":A high energy zone where the newest games will be featured and "audience-tested". •The "Arena":Ahigh intensity area featuring several signature games designed exclusively for GameWorks.Cameras mounted around the Arena capture selected winners,projecting their faces ontotwelve6-foot screens that surround the area. •The "Loft":A more subdued environment where players can "cool down"and meet other players or non-players either on-line or face-to-face.The Loft will offer a variety of food and beverages and will feature classic games. How involved has Steven Spielberg been in designing GameWorks and the games themselves? Steven Spielberg has been closely involved in planning every aspect of GameWorks'overall design and many of the exclusive games that will be featured in every location.He visits the design set on a regular basis and continues to contribute hands-on direction at every phase of the projectdesign. What games will be featured at GameWorks? Each GameWorks will offer a full spectrum ofgames,ranging from the most technologically advanced to the most traditional.Exclusively designed GameWorks motion simulation and networked multi-player games will be featured in every location,along with the most photo realistic racing simulations and fighting games currently available.Visitors can also experience the latest on-line multi-player adventure and strategy games or simply surf the 'net if they choose.GameWorks also offers everyone's favorite videogame classics such as PacMan, Asteroids,Pong and a wide variety of timeless games such as foosball,air hockey,pool and chess. 20 GameWorks FAQ Page Four Whatkindof food and beverages will be served? Aseparate GameWorks dining area with table service will feature upscale food offerings including gourmet pizzas and other specialty foods.Soft drinks and other popular beverages such as iced teas and bottled water will be also be served.In addition,a coffee bar will be featured. Will you haveabar serving alcohol? The GameWorks pub will feature fresh beer brewed on site,in addition to other beer and wine High quality food will also be served in the brew pub. What innovative methods have you designed to facilitate people meeting each other? Meeting people is a major part ofthe GameWorks experience.GameWorks has utilized technology specifically to help guests meet other guests.Systems have been designed to send messages back and forth,allowing guests to talk online with their friends or to meet new people. The GameWorks information system will allow patrons to send notes,game challenges and even gifts to guests throughout the site. How will you pay for GameWorks?Will it be one charge for everything,like atheme park,ora pay-as-you-play system? GameWorks has devised aunique method of payment using smart cards which ensure that players will not have to carry handfuls ofcoins or wait in lines for individual tickets.These cards will be as easy to use as regular bank ATM cards. Will GameWorks offer asafeandfunenvironment? First and foremost,each GameWorks was designed to be a fun,safe and hassle-free place for people to play,relax and enjoy themselves.Each venue is designed to maximize open space, traffic flow and sound variations,thereby insuring a more immersive experience for each player according to his or her preference.In addition,each GameWorks will have its own security team whichwillbereadilyidentifiablebutnot obtrusive. ### 3Q IME A ws GAMEWORKS BACKGROUNDER "Playing is about fun,excitement,competition and bringing people together.It's also about escape,adventure and connecting.It gives eachpersonthechancetoprove that heorshecanbea star." -StevenSpielberg Caution:People fa).Play Throughout Time Ancient Roman Times:The crowds roar as the gladiators are brought in for battle,their armor gleaming brightly in the sun.The excitement reaches fever pitch as the competition is waged,each warrior fighting for his life.The audience ison its feet as the final blows are delivered,driving the champion on to glory.Horns sound and the crowds applaud wildly asthe victor isescortedfromthearena. Early 1800s:The town square is the center of activity in the Native American village of Acoma,New Mexico.Village residents are gathered in comers,talking sociably,as the children play in the square.The afternoon passes quickly as the villagers discuss issues, eatheartilyandwatchthe children play. 2005:New York City,Friday night:Tina checks her watch,it's a quarter to eight.It's time togotothecorner cyber-telepathy centerinGameWorksNewYork,tocelebrateher birthday with friends in Rio and Seoui.Miami and Los Angeles.Tina's excited to see everyone,even ifit's only in her mind,and she looks forward to the relaxed feeling she experienceslongafterthecomputer connection isbroken. Are these scenes from a far-away past,a glimpse of the not-so-distant future?They might be,but they all represent atimeless truth about human naturc.we loveto compete,we love to socialize and we love to have fun. GameWorks:It's Here Now Today,all of these experiences are being combined into one entertainment concept that will radically change the way people play and interact.Combining the pulse-pounding adrenaline rush ofa spectator event,the hyper-connectivity ofthe future and the communal spiritofa town square.GameWorks is nothing lessthananother world.It'sa place where you can be the action or just watch it all happen.It's high-amp excitement, it's low-key relaxation.It's everything you could want in an entertainment experience and it's all under one roof. ;o GameWorks Backgrounder Page Two Behind Stage35:GameWorks'Design and Development Team The sign on the door reads "Absolutely No Visitors,"but inside Soundstage 35 on the Universal backlot,the energy's humming.Under the visionary guidance of Steven Spielberg and the experienced leadership of Jon Snoddy (former executive of Disney Imagineering),the GameWorks design and development team is creating ahigh-octane fantasy world for people of all ages.The team,which is comprised of top talent from today's leading entertainment and interactive companies,has been working behind closed doors for a year to bring the GameWorks concept tolife. Visitors managing to sneak onto Stage 35 instantly get the energy ofGameWorks. Craftsmanship is at work everywhere,evidenced by the hand-drawn illustrations that line the walls,the computer-generated fly-throughs that loop continuously at workstations and the full- scale game and location models that partition floor space.The wide range of ideas and concepts being joined together to create this unique entertainment experience is reflected throughout Stage 35 by the unusual juxtaposition of elements -from high-tech videowall "sculptures"hanging over cozy living-room areas to state-of-the-art games displayed in open wooden crates. With Spielberg and Snoddy leading the way,the GameWorks design and development team is creating a high-octane fantasy world for people -from the diehard "twitch"gamer to the thirty- something couple looking for a cool new hang-out.Each GameWorks will reflect the vision of its creators,whether it's the 30,000-square-foot site due to open in Seattle in March 1997,the 50,000 square foot GameWorks set to open in Las Vegas later in 1997,or one of the 100 or so other GameWorks locations expected to open around the world in the next five years. The Games (a).GameWorks: Every GameWorks will feature the edgiest games from Sega and other top software developers. The games that will be available will shift and change according to feedback from players. Exclusive to GameWorks is a spectacular selection oforiginally designed GameWorks signature games.Conceived and created by Steven Spielberg and the GameWorks design team,these games challenge all the conventions of classic arcade and video games,taking the playing experience to extreme new levels. In Vertical Reality,four players at a time compete in a blazing vertical challenge game. Strapped into seats which can climb to heights of24 feet,players race the clock as they take turns trying to outshoot bad guys -ascending as they succeed,descending as they get hit. Players become part ofthe game as they play,rising to new heights with each level they conquer. *o GameWorks Backgrounder Page Three Other signature games including a sophisticated multi-player game and a three dimensional sound simulator game will be created by Steven Spielberg and the GameWorks team for the Arena. GameWorks offers the broadest selection of games available today,ranging from the most technologically advanced to the most traditional.Along with the most photo-realistic racing simulations and fighting games,visitors can also experience the latest in on-line multi-player adventure and strategy games.GameWorks also offers everyone's favorite videogame classics such as PacMan,Asteroids,Pong,and awide variety of timeless games such as pool backgammon and chess.The GameWorks SportsZone also offers a full selection of classic sports games such as basketball,football and air hockey. The Plavers (a).GameWorks: At GameWorks,the player is the star attraction,the athlete playing center court.GameWorks combines the blistering pace and heart-racing action of the hottest games with the thrill of victory by instantly broadcasting aplayer's triumph to every comer of the site and,eventually,other GameWorks sites around the world.Spectators become part of the action too as they cheer on their favorite players or get so juiced that they choose to become challengers themselves.By broadcasting the action,GameWorks makes both being "plugged in"and "in the zone"a universalexperience. GameWorks members will enjoy VIP privileges through frequent player programs and other exciting benefits. The Environment (a).GameWorks: GameWorks'unique appeal lies in its design.Envisioned as an old game factory completely reoutfitted with the highest-end,most state-of-the-art entertainment,GameWorks combines retro- hip witha progressive edge. By implementing innovative variations in lighting,sound level and design,every GameWorks will be broken up into three distinct "zones."Each of these zones reflects a different energy level,offering unlimited options to all types of visitors.The three zones include: The Loading Dock is the high-energy zone where the newest arcade games will be "unloaded" straight from the delivery truck and immediately put to the test by hard-core game enthusiasts of all ages.A combination of industrial and warehouse,the Loading Dock has the look,feel and pulseofan underground nightclub. *?0 GameWorks Backgrounder Page Four Often described by its creators as "Spielberg's three-ring circus,"The Arena is the hub of the GameWorks action.Surrounded on all sides by enormous video screens,the Arena is where the players become the stars,highlighted onscreen as they win.GameWorks'signature games and a wide variety of the most advanced photo-realistic games add to the excitement of this high- energy nerve center. Wood floors,comfortable chairs and aquiet atmosphere set The Loft apart from the high-tech razzle-dazzle of GameWorks'other areas.The Loft is a calmer area where quieter activities and games are played ma warm atmosphere offriendly conversation and concentration.Networked Internet consoles scattered throughout the area allow people to surf the Net or to connect (via intranetcapabilities)witheachother online. Aseparate GameWorks dining area with table service will feature upscale food offerings including gourmet pizzas and other specialty foods.The GameWorks pub in The Loft will feature fresh beer brewed on site,in addition to other brews and wine.The Loft is also the place to go for a cup of coffee and casual meetings. The GameWorks Vision: The goal of the GameWorks design team is to raise interactive game playing to center stage,to make it intrinsic to today's social fabric.As the levels of technology in daily life increase and the comfort level with interactivity becomes universal,GameWorks'creators believe that GameWorks will actually change the way America plays and interacts. GameWorks is the main business ofSega GameWorks L.L.C.Other Sega GameWorks activities include Games Operations,which owns and operates numerous arcade and SegaCity™locations, and Sega Game Sales,the exclusive distributor of Sega arcade games for North and South America.The managing members of Sega GameWorks are wholly-owned subsidiaries ofeach ofSega Enterprises,DreamWorks SKG and MCA.MCA INC.is a unit ofThe Seagram Company Ltd.,a global beverage and entertainment company. ### SO NE <CKy,Plaza£gg UniversaLGtyf- WS GAMEWORKS CONCEPT: LAYOUT: FIRST LOCATION: FOR MORE INFORMATION: Melissa Schumer Sega GameWorks (818)509-7383 Kim Sudhalter Rogers &Cowan (310)201-8866 GAMEWORKS IN PROGRESS FACT SHEET Imagine another world where the future andpast blend seamlessly together,aplace where themost advanced interactive technology of tomorrow isset against the natural backdrop ofa 19th century factory. This isthe vision behind the look and feel of GameWorks™,a new entertainment venture inspired by Steven Spielberg anda hand-picked team of top industry talent.As envisioned,GameWorks isa place where people cangoto connect witheachother,whetherit'stoplaythe hottest games,relax with friends orto meet new people. GameWorks'different "zones"offer varying experiences, whetherit'shard-coreandhigh-energy,adventurous and mind-consuming,orcalmand contemplative. GameWorks'mainareasarethe Loading Dock,an intense, competitive zonewherethenewest bleeding-edge gameswill be worked overandputtothetest;the Arena,a high-energy communalareafeaturing GameWorks signaturesimulation and multi-player games;andthe Loft,arelaxing environment whichoffersavariety of classicvideogames,traditional gamesandInternetactivities,alongwithfood,beveragesand a brew pub. DowntownSeattle.Washington (7lh &Pike) 10 GameWorks Fact Sheet Page Two OPENING DATE: SIZE: OTHER OPENINGS: GAMEWORKS &PARTNERS: March,1997 30,000squarefeet The second and third GameWorks sites are scheduled to open in Las Vegas in May 1997 (a 50,000 square foot location)and Ontario,CA in the summer of 1997.There are expected to be more than 100 GameWorks around the world by 2002. GameWorks isthemainbusinessofSega GameWorks L.L.C. Other Sega GameWorks activities include Games Operations, which owns and operates numerous arcade and SegaCity™ locations,and Sega Game Sales,the exclusive distributor of Sega arcade games for North and South America. The managing members of Sega GameWorks are wholly-owned subsidiaries ofeachofSega Enterprises,DreamWorks SKGand MCA.MCA INC.isa unit ofThe Seagram Company Ltd.,a global beverage and entertainment company. ### X February 12,1997 Via Fax 305/666-4591 andRegular Mail Mr.Bill Mackey City of South Miami CityHall 6130 Sunset Drive South Miami,FL 33143 Re:Sega Gameworks Shops at Sunset Race Dear Bill: We appreciate all the help you havebeenonthe Gameworks approvals.I havegone through thecodesectionsandhavesummarizedmythoughtsand understanding.UnderSection20- 3.3,specifically,inSectionC,the permitted uses arethosewhicharedesignated with a "P" (permitted by right),and "S"(special use which maybe permitted if certain conditions are met). Unlisted uses go through a differentprocess.Under thenewor unlisted uses,itappearsthat onehasthe ability toconsiderthenatureoftheproposeduseandits compatibility with other uses inthe district andinthe project.TheCity Manager canthentransmit findings and recommendationstothe City Commissionwhichitappearshasthe ability todetermine appropriateness. Under the land development code,thereare permissive uses which seemto apply,atleast in part.There areaspectsoftheuse which are consistent with and compatible with the following uses: •Consumer electronics •Drinking place •Hobby,toy or game shop •Restaurant,general •Restaurant,walk-up •Sporting goods Therearealso aspects ofthe use whicharecompatiblewithandsimilartocertain uses listed in the Hometown Overlay Ordinance as follows: •Consumer electronics •Drinking place •Hobby,toy or game shop •Restaurant,general or walk-up •Restaurant,small NATIONAL CITY CENTER POST OFFICE BOX 7033 INDIANAPOLIS,INDIANA 46207 317-636-1600 » Mr.Bill Mackey February 12,1997 Page Two The Gameworks facility,as described in the information we had sent previously,is most accurately described as an interactive entertainment center.Or,possibly more generally,as a fun,family oriented retail facility providing technologically based interactive and non-interactive electronic entertainment which may include large scale attractions,ride simulators,electronic games,internet games,redemption games,and other virtual reality equipment and attractions along with an upscale restaurant and coffee bar.The concept behind Sega Gameworks is described,by them,as follows: Imagine another world where the future and past blend seamlessly together,a place where themost advanced interactive technology of tomorrow isset against the natural backdrop ofa 19th century factory. This isthe vision behind the look and feel of GameWorks™,anew entertainment venture inspired by Steven Spielberg and a hand-picked team of top industry talent.As envisioned,GameWorks is a place where people can go to connect with each other whether it's to play the hottest games,relax with friends orto meet new people. GameWorks has been designed specifically to offer a variety of adventures to all people.GameWorks'different "zones"contribute to the varying experiences, whether it's hard-core and high-energy,adventurous and mind-consuming,or calm and contemplative.Food,beverages,and merchandise will alsobe offered at GameWorks to enhance the Guests'stay. GameWorks'main areas are the Loading Dock,the Arena and the Loft.The Loading Dockisan intense,competitive zone where theneweststateofthe art games will be worked over and put tothe test.In this area,hard-core gamers will enjoy high energy music and the pulsing pace of competition.The Arena is a high-energy communal area which features GameWorks proprietary simulation and multi-player games.The Arena's hyper-realistic signature games will appeal toa more adventurous crowd.And the Loft,a relaxing environment which offers a variety of classic video games,traditional games and Internet activities,along with food and beverage,and a bar area.People looking for a more relaxing experience will enjoy the Loft's laid-back atmosphere and low-key environment. Each GameWorks will offer a full spectrum of games,ranging from the most technologically advanced tothe most traditional.Exclusively designed GameWorks motion simulation and networked multi-player games will be featured in every location,along with the most photo-realistic racing simulations and action/adventure games currently available.Visitors can also experience the latest on-line multi-player adventure and strategy games or simply surf the "net"if they choose.GameWorks also offers everyone's favorite video game 00 Mr.Bill Mackey February12,1997 Page Three classics such as PacMan,Asteroids,Pong and a wide variety of timeless games such asfoosball,airhockey,pooland chess. To enhance the technology driven experience of GameWorks a unique method of payment using smart cards has been devised which ensure that players will nothaveto carry handfub ofcoinsor wait in lines for individual tickets.These cards will beaseasyto use as regular bank ATM cards.The system works as follows:a teller dispenses (sells)and adds value tothe smart card.Guests will purchase the initial card and then "fill"the card with value.The teller will accept $1,$5,$10,$20,$50,and $100 bills.The unit also accepts major credit cards for convenience.Printed operating instructions and the display guides the Guest through thestepstopurchasea card orrevalue it. After purchasing the card,a guest can use any game or purchase food, beverage or retail merchandise.Each reader which is attached to the game or point of purchase which keeps track of the games played or item purchased and deducts the value from the card.If the Guest plays a redemption game,the points are also tracked and added to that same card for redemption useata later date. The project is going to be laid out in a very aesthetically and architecturally pleasing environment over three levels wfthin the center.We are extremely excited to be selected by Gameworks as the location of choice for the Miami area and would ask that you schedule us for the March 4 hearing for a presentation to the City Commission.At that hearing,Iwill have representatives from Gameworks cometomakea presentation. Thanks again.I look forward to your input. Sincerely, SIMON D^BARTOLO GROUP Thomas J.Schneider SeniorVicePresident-Development TJS/tlk/02127ts2 cc:Janice Miller -GameWorks Ed Latessa J.B.Turbidy JtO February 7,1997 Mr.L.Dennis Whitt CityManager,City of South Miami CityHall 6130 Sunset Drive South Miami,FL 33143 RE:Gameworks Shops at Sunset Place FEB .j ,997 Lrv 'H Dear Dennis: Attachedis some information thatwas in the January 30th issue of U.S.A. Today.The information talksaboutthe Gameworks projectinSeattleandthe concept generally.We are under afairly specific time frame with Gameworks. One of the triggers is that we have to be able to represent that we have rights to openthepremise in theshoppingcenter.At adatecertain,they would havethe right to terminate at which point we would be liable for damages if these permits arenot in hand.I would appreciateit if you couldletus know howto proceed.I wouldbe glad toworkwithyoulong distance,come downtoworkout the details atany time in thenextcoupleofweeksorscheduleameeting with you onthe 24thwhen I am planning tobe in South Miami forothermeetings. It isalso important thatwecometoresolvetheoutsideseating calculations. We appreciate your guidance and will bein touch next week to ascertain a meeting schedule. Sincerely, SIMON DEBARTOLO GROUP SC& Thomas J.Schneider Sr.Vice President -Development TJS.nr cc:Eddie Latessa Bill Mackey,City Planner,City ofSouth Miami w/encls." J.B.Turbidy NATIONAL CITYCENTER rOST OFFICE BOX "033 INDIANAPOLIS.INDIANA 46207 UV-H6-1600 3.0 iamintheworks DreamWorksSKG.UniversalStudiosandSegaareteaminguptocreate huge,high-techgamecentersofvirtualfun. Biggame:Anartist'srenderingofVerticalReality,the30-foot-tall, four-playerridethat'sthesignaturepeceofGameWorkss® Nettun:2Works.peop) >atdrin onintheLoll ^^dnnK'andlog ( BySobR,h.iJr.USATODAY Comingthisyear:LasVegas willgeta50,000-square-foo, GameWorks.shownhereina model. ByElysAMcLoan.USATODAY30 COVERSTORY Gamingisthelatest attractionforSpielberg ByBobRlhaJr..USATODAY Montgomery:HeconsidersGameWorks a'townhallfortheMTVgeneration. tightlidonspecifics,but they'reclearlyconfi dentBeyondSeattle, otherGameWorks,are scheduledtoopenlater thisyearinLasVegas (thelargestat50,000 squarefeet),Dallas,, Phoenixand•Ontario,- Calif.Allwillfeatureat tractionsdesigned.by,, Spielberganda30-per- sonteamled,byJon Snoddy,aformerDis ney"imagineer"whose creditsincludeDisney-, land'sTheIndiana JonesAdventureride. "Withathemepark, youcanbuildonething everyfewyears," Snoddysays."It'svery frustratingfordesign ers."Conversely, GameWorkscanturn aroundnewideasinan "astounding"matterof weeks,Snoddysays. ByBruceHaring USATODAY Getsettobedazzled byfilmdirectorSteven Spielberg'snextbigpro duction. No,nothissequelto JurassicPark,sched uledforreleasethis May.Beforethen comesVerticalReality, a30-foot-high,four- playerinteractiveride that'sthesignature pieceofGameWorks,a combinationhigh-tech arcade,restaurant/cof feehouse/barandInter netloungesettoopenin MarchinSeattle. Ajointventureof Spielberg'sDream WorksSKG,Universal StudiosandSega,this newestleapinrazzle- dazzleentertainment centersseekstoelevatecentersseekstoelevate^dmofcreatingahigh-techgammg technogame-playing"fromanatradelevel^eonmenthasbeenlong-heldbySpiel-toanelectronicsportingarenathatisalsoaenvircompanyexecutives.positivesocialenvironment,"Spielbergsays.ber&Moauycuttingcornerson POr,asGameWorksCEOMichaelJMMfr^aresulty^^gomeryputsit,"Theideaissortofatownhallcoste.A^^Snoddy^ysTWs fortheMTVgeneration.Spielbergproduction,sotilbeenough. Industrywatchersarecautious.£u^Rt0getltnght.•• wunheeneS=.becoolenoughand "videarobustenoughexperienceoattract thembackasecondandthirdtime? SpielbergandhispartnershaveKepta PleaseseeCOVERSTORYnextpage• 50 ByBob Ifflria Jr..USATODAY Virtuallyincharge:JonSnoddy,aformerDisneyimagineer,'istheleaderof Spielberg's 30-person team responsible for designing GameWorks attractions. Patrons expected to spend$20 per visit Continued from ID nect the Dots,"he recalls."Then,in the 1970s,whilewe were filming Jaws,Richard Dreyfuss andI would sneak off the set and spend hours at thelocal arcade playingPong,which was actually nothing more than a new version of Connect the Dots.As thetechnologyandthegamesbe came more advanced,so dfd myin terest." VerticalRealityisanexampleof how far game technology has ad-' vanced.Thetoweringridewith its! four chairlifts is apt tobethefirst thing seen by visitors to GameWorks. High resolution video projectors cre ate theillusionthata skyscraper is insidethe building. The environment isa cashless so ciety.Asthey enter,GameWorks players willobtainspecialdebit cardsthatare electronically charged with acash value.Then they'll move through The Arena,a raucous entrv- way into the GameWorks world filledwith video and music. Amezzaninebarallowsspectators toscopeoutTheArena's biggest at tractions.InSeattle,that meansVer tical Reality as well asan eight-play er 3-D sound simulator game (not yet named)andaneight-playerIndia napolis 500 race simulator. To ride Vertical Reality,players are strapped into seats that climb the sideofthevirtualbuilding.Asthe seats beginto rise,players shoot it outwithcyborgsdevelopedbymad scientistMr.Big.Playersgohigher whentheyhit cyborgs;whencyborgs hitthem,aplayer'schairdrops. At $4-$5 perride,VerticalReality is one of the most expensive GameWorks games;the average will be75 cents-$1.50.Developersexpect customers —they're targeting ages 20to35—tospend $20 per visiton games,food and merchandise. Not everything insideGameWorks willbeas cutting-edge asVertical Reality.Manyattractions,infact, will be versions of current PC and consolegames.But every experi ence willbe geared toward human interaction. "Theconceptisit'sacentralplace forpeopletogotomeetotherpeople and have funtogether,"saysCEO Montgomery."This isall about social interaction.It'snot about playing you againstthegame.It'splayingyou againstyourfriendoragainsteight people." As additional locationsopen,visi torswillbe able tocompeteagainst playersinother cities."Wereally think we'll become a force in the in teractive gaming market andhave 10 sort ofa virtual competitive world," Montgomery says."We think tourna ments are goingtobeabighitwith us.People love competing with somebody virtually." Borrowing a phrase from Shake speare,the player's thethingat GameWorks.Rather than give away stuffed animals,GameWorks will re ward winners with visibility.Select ed winners will get the star treat ment by being bathed inspotlights and having their faces plastered on 126-foot screens throughout thefa cility and at other sites. Visitors who want a temporary re spite from the noise can kick back in The Loft,which features such classic arcade games as Ms.Pac-Man,As teroids and Centipede aswellaspool tables,pinball,a jukebox,a coffee vendor,a restaurant and a bar serv ing beer and wine.The Loftisalsoa place tologonto the Internet. Among the special in-house software features:Each visitor can get a per manent GameWorks e-mail address and his or her own Web page. Despite the multitude of attrac tions,GameWorks is not without competition in an industry that has had its ups and downs.Dave and Buster's,a Texas-based restaurant and entertainment center with nine outlets nationwide,has been a hit. But the Discovery Zone,which tried a youth-oriented entertainment and exercise mix,last year filedfor Chapter 11 bankruptcy protection. Similarly,Blockbuster's BlockParty entertainment centers have not cre ated much ofa stir since beingintro duced two years ago. Also scrumming for the same dol lar are ClubDisneyfamily entertain ment centers and Iwerks'Cinetropo- lis mini-parks.AndSegaitselfhas some family entertainment centers and plans to open more. The estimated billion-dollar enter tainment center industryhasbeen abuzzaboutGameWorks'prospects, says Bailey Beekan of the Interna tional Association ofFamilyEnter tainment "It's exciting toseesome one(Spielberg)whomightbringina whole different take." Other industry observers are less effusive.Marcus Webb,managing editorof amusement industrymaga zine Replay,declined to predict how the company will do for fear of ruf fling some feathers in the trade."For some,Segaisa competitor." GameWorks'competition,howev er,goes beyor.d location-based enter tainmentcenters,Montgomery says, noting that all game developers,not just Sega,contribute to GameWorks. Andwhat will bringthecrowds-' "You've gotadateoryou'rejust with a bunch of friends and you're going outtogodosomething.Whatoptions do you have?"Montgomery asks. Then,answering his own question, hesays:"Sporting events,bars,bowl ingalleys.Hopefully,atthispointin time,there's nobody doing exactly what we're doing.They'll pop up, though." THURSDAY,January 30,1997 20 ,-•ic«»n»*tf-/• Si^oftSoutfi KsJllami L DENNIS WHITT 6130 SUNSET DRIVE CITY MANAGER SOUTH MIAMI.FLORIDA 33143 r.s inn7 305/663-6338February6.1997 FAX 663.6345 Thomas J.Schneider.Sr.Vice President Simon Property Group.National Citv Center P.O.Box 7033' Indianapolis,Indiana 42607 Dear Mr.Schneider: Thisletterisinresponsetoyourcorrespondence,datedJanuary 14.1997.andoursubsequent meeting,regarding your concerns relatedto (1)outdoorseating in conjunction withrestaurant usesand(2)aproposed tenant tobeknownas ''Gameworks"fortheShopsatSunsetPlace. TheCityCommissionhasalreadyaddressedtheissue of outdoor seating for restaurant usesand hasinstructed staff to prepare an ordinance forfirstreading.First reading is currently scheduled forFebruary 18,1997.Although thisitemwillnotbeapublichearing,youmaywishtoattend. Regardingyourrequestforanew.unlisteduseunderSection20-3.3(C)(5)of the City's adopted LandDevelopment Code,youneedtoinitiatetheprocessbysubmittal of alettertoBillMackey. inordertorequesthisdetermination.Youshouldincludeadescription of youruseandthe specificpermittedusetowhichyouruseissimilar.Allpermittedusesforyourpropertyare listedinthe Permitted Use Schedule underSection20-3.3(D)andare indicated bythesymbol "P"wheneveritislocatedinthecolumnidentifiedas "SR."In addition,youmayalsoutilize the permitted uselistfor the Hometown District under Section 20-7.12 "Permitted Uses." Submittal of yourletterwillinitiatetheprocesswhichwillultimatelybedecidedbyvoteofthe City Commission.The City Commission's decision will taketheform of a resolution.This processdoesnotrequireapublichearingandmaybeheardandresolvedatasingle meeting. Thankyouforyourinquiry. Sincerely. L.Dennis Whin (7rv Manager Mavor &Citv Commissioners / so '""^WrfHJUiVJW** SIMONl PROPERTY i GROUP: January 14,1997 Mr.L.Dennis Whitt City Manager,Cityof South Miami CityHall 6130 Sunset Drive South Miami,FL 33143 RE:Gameworks/Restaurant Seating Dear Dennis: •*i'v i»^' M 2 -1996 3JHfiMA.HAfi^»" I appreciated the time wewereabletospend while I was in Sotiih Miami last week.I know there were afew items on our agenda which needed additional research and I look forward to your preliminary findings.As we move forwardin ourleasing,itisgoingtobeverycriticaltoconfirm that outside seating isnot includedinthe calculations ofthe square footage for restaurant uses (which are limitedby our development order).I will follow-upwithyou and the end of the week to see what you think the resolve of this issue will be. Also,we are moving forward diligently in consummation of the lease with the Gameworks concept.Whileatfirstblush one mightthinkthisisan arcade which isspecifically set forthinthepermitted use schedule,wetrulybelievethatthisis anew,unlisted use.We believe that afteryou read the Gameworks information, you will concurthatthe use isquitecompatible with the mix of tenants generally and thirdfloorlineupat The Shops at Sunset Place and specifically on the third floor.We look forward to your recommendation. I will look forward tospeaking with youattheendofthisweekforanupdate.If you have any questions or need anyadditional information,piease call. Sincerely, SIMON DEBARTOLO GROUP Thomas J.Schneider Sr.Vice President -Development cc:J.B.Turbidy /<t'ci C Al NATIONAL CITY CENTER POST OFFICE BOX "033 INDIANAPOLIS,INDIANA .-M07 T 17-636-1600 20